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/////////////////////////////////////////////////////////////////
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//
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// (C) Copyright 2013, Kenneth, Inc.
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// All rights reserved. Confidential. Except as pursuant
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// to a written agreement with Kenneth, this software may
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// not be used or distributed. This software may be covered
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// by one or more patents.
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//
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// 本软件为Kenneth开发,版权所有,违者必究,320325198102218110,23810511@qq.com
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//
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/////////////////////////////////////////////////////////////////
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using System;
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using System.Collections.Generic;
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using System.Data;
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using System.Reflection;
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using System.Windows;
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using GummingCommon;
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namespace GummingEntity
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{
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public partial class SysSettingEntity
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{
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public SysSettingEntity Copy { get; set; }
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private bool _Status;
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public bool Status
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{
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get { return _Status; }
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set
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{
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_Status = value;
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OnPropertyChanged("Status");
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}
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}
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private Visibility _StatusVisible;
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public Visibility StatusVisible
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{
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get { return _StatusVisible; }
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set
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{
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_StatusVisible = value;
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OnPropertyChanged("StatusVisible");
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}
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}
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private Visibility _InputVisible;
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public Visibility InputVisible
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{
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get { return _InputVisible; }
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set
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{
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_InputVisible = value;
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OnPropertyChanged("InputVisible");
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}
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}
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}
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/// <summary>
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/// SysSetting
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/// </summary>
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[Serializable]
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public partial class SysSettingEntity : ViewModelBase, ICloneable
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{
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/// <summary>
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///
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/// </summary>
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private string _RecId;
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public string RecId
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{
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get { return _RecId; }
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set
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{
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_RecId = value;
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OnPropertyChanged("RecId");
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}
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}
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/// <summary>
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/// 分组
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/// </summary>
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private string _SettingGroup;
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public string SettingGroup
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{
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get { return _SettingGroup; }
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set
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{
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_SettingGroup = value;
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OnPropertyChanged("SettingGroup");
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}
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}
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/// <summary>
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/// 关联分组
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/// </summary>
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private string _RefGroup;
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public string RefGroup
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{
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get { return _RefGroup; }
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set
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{
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_RefGroup = value;
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OnPropertyChanged("RefGroup");
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}
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}
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/// <summary>
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/// 关联Id
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/// </summary>
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private string _RefId;
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public string RefId
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{
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get { return _RefId; }
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set
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{
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_RefId = value;
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OnPropertyChanged("RefId");
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}
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}
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/// <summary>
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/// 设定值
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/// </summary>
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private decimal _SettingValue;
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public decimal SettingValue
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{
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get { return _SettingValue; }
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set
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{
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_SettingValue = value;
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OnPropertyChanged("SettingValue");
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}
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}
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/// <summary>
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/// 是否开启
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/// </summary>
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private int? _SettingStatus;
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public int? SettingStatus
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{
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get { return _SettingStatus; }
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set
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{
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_SettingStatus = value;
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OnPropertyChanged("SettingStatus");
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}
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}
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/// <summary>
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/// 编码
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/// </summary>
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private string _SettingCode;
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public string SettingCode
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{
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get { return _SettingCode; }
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set
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{
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_SettingCode = value;
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OnPropertyChanged("SettingCode");
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}
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}
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/// <summary>
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/// 名称
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/// </summary>
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private string _SettingName;
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public string SettingName
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{
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get { return _SettingName; }
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set
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{
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_SettingName = value;
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OnPropertyChanged("SettingName");
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}
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}
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/// <summary>
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///
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/// </summary>
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private int? _OrderBy;
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public int? OrderBy
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{
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get { return _OrderBy; }
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set
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{
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_OrderBy = value;
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OnPropertyChanged("OrderBy");
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}
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}
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/// <summary>
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///
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/// </summary>
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private string _CreateBy;
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public string CreateBy
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{
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get { return _CreateBy; }
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set
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{
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_CreateBy = value;
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OnPropertyChanged("CreateBy");
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}
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}
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/// <summary>
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///
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/// </summary>
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private DateTime? _CreateTime;
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public DateTime? CreateTime
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{
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get { return _CreateTime; }
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set
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{
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_CreateTime = value;
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OnPropertyChanged("CreateTime");
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}
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}
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/// <summary>
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///
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/// </summary>
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private string _ModifyBy;
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public string ModifyBy
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{
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get { return _ModifyBy; }
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set
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{
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_ModifyBy = value;
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OnPropertyChanged("ModifyBy");
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}
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}
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/// <summary>
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///
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/// </summary>
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private DateTime? _ModifyTime;
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public DateTime? ModifyTime
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{
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get { return _ModifyTime; }
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set
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{
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_ModifyTime = value;
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OnPropertyChanged("ModifyTime");
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}
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}
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/// <summary>
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///
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/// </summary>
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private int? _IsActive;
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public int? IsActive
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{
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get { return _IsActive; }
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set
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{
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_IsActive = value;
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OnPropertyChanged("IsActive");
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}
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}
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public object Clone()
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{
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SysSettingEntity obj = new SysSettingEntity();
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Type t = this.GetType();
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PropertyInfo[] properties = t.GetProperties();
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foreach (PropertyInfo pi in properties)
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{
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if (pi.CanWrite)
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{
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object value = pi.GetValue(this, null);
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if (obj.GetType().GetProperty(pi.Name) != null)
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{
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pi.SetValue(obj, value, null);
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}
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}
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}
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return obj;
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}
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}
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} |