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/////////////////////////////////////////////////////////////////
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//
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// (C) Copyright 2013, Kenneth, Inc.
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// All rights reserved. Confidential. Except as pursuant
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// to a written agreement with Kenneth, this software may
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// not be used or distributed. This software may be covered
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// by one or more patents.
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//
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// 本软件为Kenneth开发,版权所有,违者必究,320325198102218110,23810511@qq.com
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//
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/////////////////////////////////////////////////////////////////
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using System;
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using System.Collections.Generic;
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using System.Data;
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using System.Reflection;
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using GummingCommon;
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namespace GummingEntity
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{
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/// <summary>
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/// SysRoleMenu
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/// </summary>
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[Serializable]
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public partial class SysRoleMenuEntity: ViewModelBase, ICloneable
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{
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/// <summary>
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///
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/// </summary>
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private string _RecId;
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public string RecId { get{return _RecId;}
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set{
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_RecId= value;
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OnPropertyChanged("RecId");}}
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/// <summary>
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/// 角色
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/// </summary>
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private string _RoleId;
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public string RoleId { get{return _RoleId;}
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set{
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_RoleId= value;
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OnPropertyChanged("RoleId");}}
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/// <summary>
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/// 菜单
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/// </summary>
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private string _MenuId;
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public string MenuId { get{return _MenuId;}
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set{
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_MenuId= value;
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OnPropertyChanged("MenuId");}}
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/// <summary>
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///
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/// </summary>
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private int? _OrderBy;
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public int? OrderBy { get{return _OrderBy;}
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set{
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_OrderBy= value;
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OnPropertyChanged("OrderBy");}}
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/// <summary>
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///
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/// </summary>
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private string _CreateBy;
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public string CreateBy { get{return _CreateBy;}
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set{
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_CreateBy= value;
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OnPropertyChanged("CreateBy");}}
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/// <summary>
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///
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/// </summary>
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private DateTime? _CreateTime;
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public DateTime? CreateTime { get{return _CreateTime;}
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set{
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_CreateTime= value;
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OnPropertyChanged("CreateTime");}}
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/// <summary>
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///
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/// </summary>
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private string _ModifyBy;
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public string ModifyBy { get{return _ModifyBy;}
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set{
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_ModifyBy= value;
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OnPropertyChanged("ModifyBy");}}
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/// <summary>
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///
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/// </summary>
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private DateTime? _ModifyTime;
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public DateTime? ModifyTime { get{return _ModifyTime;}
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set{
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_ModifyTime= value;
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OnPropertyChanged("ModifyTime");}}
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/// <summary>
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///
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/// </summary>
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private int? _IsActive;
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public int? IsActive { get{return _IsActive;}
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set{
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_IsActive= value;
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OnPropertyChanged("IsActive");}}
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public object Clone()
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{
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SysRoleMenuEntity obj = new SysRoleMenuEntity();
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Type t = this.GetType();
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PropertyInfo[] properties = t.GetProperties();
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foreach (PropertyInfo pi in properties)
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{
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if (pi.CanWrite)
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{
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object value = pi.GetValue(this, null);
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if (obj.GetType().GetProperty(pi.Name) != null)
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{
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pi.SetValue(obj, value, null);
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}
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}
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}
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return obj;
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}
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}
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} |