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/////////////////////////////////////////////////////////////////
//
// (C) Copyright 2013, Kenneth, Inc.
// All rights reserved. Confidential. Except as pursuant
// to a written agreement with Kenneth, this software may
// not be used or distributed. This software may be covered
// by one or more patents.
//
// 本软件为Kenneth开发版权所有违者必究32032519810221811023810511@qq.com
//
/////////////////////////////////////////////////////////////////
using System;
using System.Collections.Generic;
using System.Data;
using System.Reflection;
using GummingCommon;
namespace GummingEntity
{
/// <summary>
/// SysRoleMenu
/// </summary>
[Serializable]
public partial class SysRoleMenuEntity: ViewModelBase, ICloneable
{
/// <summary>
///
/// </summary>
private string _RecId;
public string RecId { get{return _RecId;}
set{
_RecId= value;
OnPropertyChanged("RecId");}}
/// <summary>
/// 角色
/// </summary>
private string _RoleId;
public string RoleId { get{return _RoleId;}
set{
_RoleId= value;
OnPropertyChanged("RoleId");}}
/// <summary>
/// 菜单
/// </summary>
private string _MenuId;
public string MenuId { get{return _MenuId;}
set{
_MenuId= value;
OnPropertyChanged("MenuId");}}
/// <summary>
///
/// </summary>
private int? _OrderBy;
public int? OrderBy { get{return _OrderBy;}
set{
_OrderBy= value;
OnPropertyChanged("OrderBy");}}
/// <summary>
///
/// </summary>
private string _CreateBy;
public string CreateBy { get{return _CreateBy;}
set{
_CreateBy= value;
OnPropertyChanged("CreateBy");}}
/// <summary>
///
/// </summary>
private DateTime? _CreateTime;
public DateTime? CreateTime { get{return _CreateTime;}
set{
_CreateTime= value;
OnPropertyChanged("CreateTime");}}
/// <summary>
///
/// </summary>
private string _ModifyBy;
public string ModifyBy { get{return _ModifyBy;}
set{
_ModifyBy= value;
OnPropertyChanged("ModifyBy");}}
/// <summary>
///
/// </summary>
private DateTime? _ModifyTime;
public DateTime? ModifyTime { get{return _ModifyTime;}
set{
_ModifyTime= value;
OnPropertyChanged("ModifyTime");}}
/// <summary>
///
/// </summary>
private int? _IsActive;
public int? IsActive { get{return _IsActive;}
set{
_IsActive= value;
OnPropertyChanged("IsActive");}}
public object Clone()
{
SysRoleMenuEntity obj = new SysRoleMenuEntity();
Type t = this.GetType();
PropertyInfo[] properties = t.GetProperties();
foreach (PropertyInfo pi in properties)
{
if (pi.CanWrite)
{
object value = pi.GetValue(this, null);
if (obj.GetType().GetProperty(pi.Name) != null)
{
pi.SetValue(obj, value, null);
}
}
}
return obj;
}
}
}