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4C/GummingEntity/Model/HardFormulaFlowProperty.cs

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/////////////////////////////////////////////////////////////////
//
// (C) Copyright 2013, Kenneth, Inc.
// All rights reserved. Confidential. Except as pursuant
// to a written agreement with Kenneth, this software may
// not be used or distributed. This software may be covered
// by one or more patents.
//
// 本软件为Kenneth开发版权所有违者必究32032519810221811023810511@qq.com
//
/////////////////////////////////////////////////////////////////
using System;
using System.Collections.Generic;
using System.Data;
using System.Reflection;
using GummingCommon;
namespace GummingEntity
{
public enum FlowNodeType
{
DelayIO = 0, //吸真空打开1s
IO = 1,//PR手臂升降上升 1 IO
Axis = 2,//PR手臂回原点 2 Axis
RobotPut = 3,//机器人放片到位 3
RobotZDown = 4,//机器人Z轴微降
RobotBack = 5,//机器人手臂缩回
RobotGet = 6,//机器人取片
RobotGetDone = 7,//机器人取片完成
ExecSub = 8,//执行配方
ExecSubDone = 9//执行配方结束
}
public enum IOHigh
{
NotNeed = 0,
High = 1,
Low = 2,
Turn =3, //反转
}
public partial class HardFormulaFlowEntity
{
public int SlotIndex { get; set; }
public string FormulaId { get; set; }
public ExecuteStatusEnum Status { get; set; }
public List<HardFormulaCOTEntity> COTSteps { get; set; }
public List<HardFormulaDEVEntity> DEVSteps { get; set; }
public List<HardFormulaHPEntity> HPSteps { get; set; }
public List<HardFormulaCPEntity> CPSteps { get; set; }
public List<HardFormulaCAEntity> CASteps { get; set; }
}
/// <summary>
/// HardFormulaFlow
/// </summary>
[Serializable]
public partial class HardFormulaFlowEntity : ViewModelBase, ICloneable
{
/// <summary>
///
/// </summary>
private string _RecId;
public string RecId
{
get { return _RecId; }
set
{
_RecId = value;
OnPropertyChanged("RecId");
}
}
/// <summary>
/// 步骤顺序
/// </summary>
private int _StepIndex;
public int StepIndex
{
get { return _StepIndex; }
set
{
_StepIndex = value;
OnPropertyChanged("StepIndex");
}
}
/// <summary>
/// 步骤类型
/// </summary>
private int? _StepType;
public int? StepType
{
get { return _StepType; }
set
{
_StepType = value;
OnPropertyChanged("StepType");
}
}
/// <summary>
/// 硬件类型
/// </summary>
private int? _NodeType;
public int? NodeType
{
get { return _NodeType; }
set
{
_NodeType = value;
OnPropertyChanged("NodeType");
}
}
/// <summary>
/// NodeId
/// </summary>
private ushort _NodeId;
public ushort NodeId
{
get { return _NodeId; }
set
{
_NodeId = value;
OnPropertyChanged("NodeId");
}
}
/// <summary>
/// SlotId
/// </summary>
private ushort _SlotId;
public ushort SlotId
{
get { return _SlotId; }
set
{
_SlotId = value;
OnPropertyChanged("SlotId");
}
}
/// <summary>
/// BitNum
/// </summary>
private ushort _BitNum;
public ushort BitNum
{
get { return _BitNum; }
set
{
_BitNum = value;
OnPropertyChanged("BitNum");
}
}
/// <summary>
/// 开关
/// </summary>
private ushort _BitValue;
public ushort BitValue
{
get { return _BitValue; }
set
{
_BitValue = value;
OnPropertyChanged("BitValue");
}
}
/// <summary>
/// 开关延迟
/// </summary>
private int _BitDelay;
public int BitDelay
{
get { return _BitDelay; }
set
{
_BitDelay = value;
OnPropertyChanged("BitDelay");
}
}
/// <summary>
/// 步骤编号
/// </summary>
private string _StepCode;
public string StepCode
{
get { return _StepCode; }
set
{
_StepCode = value;
OnPropertyChanged("StepCode");
}
}
/// <summary>
/// 步骤名称
/// </summary>
private string _StepName;
public string StepName
{
get { return _StepName; }
set
{
_StepName = value;
OnPropertyChanged("StepName");
}
}
/// <summary>
/// 工位编号
/// </summary>
private string _StationCode;
public string StationCode
{
get { return _StationCode; }
set
{
_StationCode = value;
OnPropertyChanged("StationCode");
}
}
/// <summary>
/// 准备动作
/// </summary>
private bool _IsPrepare;
public bool IsPrepare
{
get { return _IsPrepare; }
set
{
_IsPrepare = value;
OnPropertyChanged("IsPrepare");
}
}
/// <summary>
/// 取片准备动作
/// </summary>
private bool _GetPrepare;
public bool GetPrepare
{
get { return _GetPrepare; }
set
{
_GetPrepare = value;
OnPropertyChanged("GetPrepare");
}
}
/// <summary>
/// 是否高位
/// </summary>
private int _IsHigh;
public int IsHigh
{
get { return _IsHigh; }
set
{
_IsHigh = value;
OnPropertyChanged("IsHigh");
}
}
/// <summary>
/// 高位输入
/// </summary>
private string _RefPortHigh;
public string RefPortHigh
{
get { return _RefPortHigh; }
set
{
_RefPortHigh = value;
OnPropertyChanged("RefPortHigh");
}
}
/// <summary>
/// 低位输入
/// </summary>
private string _RefPortLow;
public string RefPortLow
{
get { return _RefPortLow; }
set
{
_RefPortLow = value;
OnPropertyChanged("RefPortLow");
}
}
/// <summary>
///
/// </summary>
private int? _OrderBy;
public int? OrderBy
{
get { return _OrderBy; }
set
{
_OrderBy = value;
OnPropertyChanged("OrderBy");
}
}
/// <summary>
///
/// </summary>
private string _CreateBy;
public string CreateBy
{
get { return _CreateBy; }
set
{
_CreateBy = value;
OnPropertyChanged("CreateBy");
}
}
/// <summary>
///
/// </summary>
private DateTime? _CreateTime;
public DateTime? CreateTime
{
get { return _CreateTime; }
set
{
_CreateTime = value;
OnPropertyChanged("CreateTime");
}
}
/// <summary>
///
/// </summary>
private string _ModifyBy;
public string ModifyBy
{
get { return _ModifyBy; }
set
{
_ModifyBy = value;
OnPropertyChanged("ModifyBy");
}
}
/// <summary>
///
/// </summary>
private DateTime? _ModifyTime;
public DateTime? ModifyTime
{
get { return _ModifyTime; }
set
{
_ModifyTime = value;
OnPropertyChanged("ModifyTime");
}
}
/// <summary>
///
/// </summary>
private int? _IsActive;
public int? IsActive
{
get { return _IsActive; }
set
{
_IsActive = value;
OnPropertyChanged("IsActive");
}
}
public object Clone()
{
HardFormulaFlowEntity obj = new HardFormulaFlowEntity();
Type t = this.GetType();
PropertyInfo[] properties = t.GetProperties();
foreach (PropertyInfo pi in properties)
{
if (pi.CanWrite)
{
object value = pi.GetValue(this, null);
if (obj.GetType().GetProperty(pi.Name) != null)
{
pi.SetValue(obj, value, null);
}
}
}
return obj;
}
}
}