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/////////////////////////////////////////////////////////////////
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//
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// (C) Copyright 2013, Kenneth, Inc.
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// All rights reserved. Confidential. Except as pursuant
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// to a written agreement with Kenneth, this software may
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// not be used or distributed. This software may be covered
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// by one or more patents.
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//
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// 本软件为Kenneth开发,版权所有,违者必究,320325198102218110,23810511@qq.com
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//
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/////////////////////////////////////////////////////////////////
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using System;
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using System.Collections.Generic;
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using System.Data;
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using System.Reflection;
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using GummingCommon;
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namespace GummingEntity
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{
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/// <summary>
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/// HardAction
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/// </summary>
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[Serializable]
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public partial class HardActionEntity : ViewModelBase, ICloneable
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{
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/// <summary>
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///
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/// </summary>
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private string _RecId;
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public string RecId
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{
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get { return _RecId; }
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set
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{
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_RecId = value;
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OnPropertyChanged("RecId");
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}
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}
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/// <summary>
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/// 工位类型
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/// </summary>
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private int? _StationType;
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public int? StationType
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{
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get { return _StationType; }
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set
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{
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_StationType = value;
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OnPropertyChanged("StationType");
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}
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}
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/// <summary>
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/// 卡号
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/// </summary>
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private ushort _CardNo;
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public ushort CardNo
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{
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get { return _CardNo; }
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set
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{
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_CardNo = value;
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OnPropertyChanged("CardNo");
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}
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}
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/// <summary>
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/// NodeId
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/// </summary>
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private ushort _NodeId;
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public ushort NodeId
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{
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get { return _NodeId; }
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set
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{
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_NodeId = value;
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OnPropertyChanged("NodeId");
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}
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}
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/// <summary>
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/// SlotId
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/// </summary>
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private ushort _SlotId;
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public ushort SlotId
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{
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get { return _SlotId; }
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set
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{
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_SlotId = value;
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OnPropertyChanged("SlotId");
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}
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}
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/// <summary>
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/// BitNo
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/// </summary>
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private ushort _BitNo;
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public ushort BitNo
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{
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get { return _BitNo; }
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set
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{
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_BitNo = value;
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OnPropertyChanged("BitNo");
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}
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}
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/// <summary>
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/// 动作类型
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/// </summary>
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private int? _ActionType;
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public int? ActionType
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{
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get { return _ActionType; }
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set
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{
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_ActionType = value;
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OnPropertyChanged("ActionType");
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}
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}
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/// <summary>
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/// 动作表达式
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/// </summary>
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private string _Expression;
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public string Expression
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{
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get { return _Expression; }
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set
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{
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_Expression = value;
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OnPropertyChanged("Expression");
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}
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}
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/// <summary>
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/// 动作编号
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/// </summary>
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private string _ActionCode;
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public string ActionCode
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{
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get { return _ActionCode; }
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set
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{
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_ActionCode = value;
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OnPropertyChanged("ActionCode");
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}
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}
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/// <summary>
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/// 动作名称
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/// </summary>
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private string _ActionName;
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public string ActionName
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{
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get { return _ActionName; }
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set
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{
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_ActionName = value;
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OnPropertyChanged("ActionName");
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}
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}
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/// <summary>
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/// 工位编号
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/// </summary>
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private string _StationCode;
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public string StationCode
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{
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get { return _StationCode; }
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set
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{
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_StationCode = value;
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OnPropertyChanged("StationCode");
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}
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}
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/// <summary>
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/// 是否高位
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/// </summary>
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private int _IsHigh;
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public int IsHigh
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{
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get { return _IsHigh; }
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set
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{
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_IsHigh = value;
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OnPropertyChanged("IsHigh");
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}
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}
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/// <summary>
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/// 高位输入
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/// </summary>
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private string _RefPortHigh;
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public string RefPortHigh
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{
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get { return _RefPortHigh; }
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set
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{
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_RefPortHigh = value;
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OnPropertyChanged("RefPortHigh");
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}
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}
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/// <summary>
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/// 低位输入
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/// </summary>
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private string _RefPortLow;
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public string RefPortLow
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{
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get { return _RefPortLow; }
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set
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{
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_RefPortLow = value;
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OnPropertyChanged("RefPortLow");
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}
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}
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/// <summary>
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///
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/// </summary>
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private int? _OrderBy;
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public int? OrderBy
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{
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get { return _OrderBy; }
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set
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{
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_OrderBy = value;
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OnPropertyChanged("OrderBy");
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}
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}
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/// <summary>
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///
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/// </summary>
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private string _CreateBy;
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public string CreateBy
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{
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get { return _CreateBy; }
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set
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{
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_CreateBy = value;
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OnPropertyChanged("CreateBy");
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}
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}
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/// <summary>
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///
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/// </summary>
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private DateTime? _CreateTime;
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public DateTime? CreateTime
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{
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get { return _CreateTime; }
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set
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{
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_CreateTime = value;
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OnPropertyChanged("CreateTime");
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}
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}
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/// <summary>
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///
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/// </summary>
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private string _ModifyBy;
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public string ModifyBy
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{
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get { return _ModifyBy; }
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set
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{
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_ModifyBy = value;
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OnPropertyChanged("ModifyBy");
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}
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}
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/// <summary>
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///
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/// </summary>
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private DateTime? _ModifyTime;
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public DateTime? ModifyTime
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{
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get { return _ModifyTime; }
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set
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{
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_ModifyTime = value;
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OnPropertyChanged("ModifyTime");
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}
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}
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/// <summary>
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///
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/// </summary>
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private int? _IsActive;
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public int? IsActive
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{
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get { return _IsActive; }
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set
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{
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_IsActive = value;
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OnPropertyChanged("IsActive");
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}
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}
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public object Clone()
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{
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HardActionEntity obj = new HardActionEntity();
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Type t = this.GetType();
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PropertyInfo[] properties = t.GetProperties();
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foreach (PropertyInfo pi in properties)
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{
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if (pi.CanWrite)
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{
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object value = pi.GetValue(this, null);
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if (obj.GetType().GetProperty(pi.Name) != null)
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{
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pi.SetValue(obj, value, null);
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}
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}
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}
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return obj;
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}
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}
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} |