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using System;
using System.Collections.Generic;
using System.Threading;
using System.Threading.Tasks;
using Gumming.Execute.Workflow;
namespace Gumming.Execute.Station
{
public class StationUnit
{
public string StationName { get; set; }
public int Time { get; set; }
public int[] Pos { get; set; }
public Context Context { get; set; }
public bool StopFlag { get; set; }
private readonly object _lock = new object();
public void Work(string stationName, Wafer wafer)
{
Console.WriteLine(
$"{wafer.Name} do [{wafer.CurrentFlow.Index}:{wafer.CurrentFlow.Name}] at {stationName} begin {DateTime.Now}");
Context.AppendLog(
$"{wafer.Name} do [{wafer.CurrentFlow.Index}:{wafer.CurrentFlow.Name}] at {stationName} begin {DateTime.Now}");
//机器人作业
try
{
Thread.Sleep(Time * 1000);
}
catch (ThreadInterruptedException)
{
}
Console.WriteLine(
$"{wafer.Name} do [{wafer.CurrentFlow.Index}:{wafer.CurrentFlow.Name}] at {stationName} end {DateTime.Now}");
Context.AppendLog(
$"{wafer.Name} do [{wafer.CurrentFlow.Index}:{wafer.CurrentFlow.Name}] at {stationName} end {DateTime.Now}");
}
public int GetPos()
{
lock (_lock)
{
for (int i = 0; i < Pos.Length; i++)
{
if (Pos[i] == 0)
{
Pos[i] = 1;
return i;
}
}
return -1;
}
}
public int GetFinishedPos()
{
lock (_lock)
{
for (int i = 0; i < Pos.Length; i++)
{
if (Pos[i] == 2)
{
return i;
}
}
return -1;
}
}
public void ReleasePos(int i)
{
lock (_lock)
{
Pos[i] = 0;
}
}
public void FinishPos(int i)
{
lock (_lock)
{
Pos[i] = 2;
}
}
public void Process(string stationName)
{
FlowUnit todoFlow = Context.GetFlowUnitByStation(stationName);
while (!StopFlag)
{
int pos = GetPos();
if (pos >= 0)
{
RobotHand todoWaferRobot = Context.GetTodoWaferByFlow(todoFlow, pos);
if (todoWaferRobot != null)
{
Wafer todoWafer = todoWaferRobot.CurrentWafer;
todoWafer.CurrentFlow = todoFlow;
int currentPos = todoWafer.CurrentPos;
if (todoWafer.Works.Count > 0)
{
StationWork lastWork = todoWafer.Works[todoWafer.Works.Count - 1];
string log = $"{stationName}{pos}拿到 wafer:{todoWafer.Name} 释放:{lastWork.StationName}";
Console.WriteLine(log);
Context.AppendLog(log);
Context.StationUnitMap[lastWork.FlowUnit.Name].ReleasePos(currentPos);
}
else
{
string log = $"{stationName}{pos}拿到 wafer:{todoWafer.Name}";
Console.WriteLine(log);
Context.AppendLog(log);
}
todoWafer.CurrentPos = pos;
Context.Robot.ReleaseFreeHand(todoWaferRobot);
StationWork stationWork = new StationWork();
todoWafer.Works.Add(stationWork);
stationWork.FlowUnit = todoFlow;
stationWork.StationName = stationName + pos;
stationWork.StationNo = pos;
stationWork.StartTime = DateTime.Now;
todoWafer.CurrentStationWork = stationWork;
new Thread(() =>
{
Work(stationName + pos, todoWafer);
stationWork.EndTime = DateTime.Now;
stationWork.Done = true;
FinishPos(pos);
Context.DoneWafer(stationWork, todoWafer);
GetFinishedWafer(stationName);
}).Start();
}
else
{
ReleasePos(pos);
}
}
}
}
/// <summary>
/// 送料当本工位wafer结束时取料
/// </summary>
private void GetFinishedWafer(string stationName)
{
var finishedPos = GetFinishedPos();
//取到已完成的工位
if (finishedPos >= 0)
{
RobotHand robotHand = Context.Robot.GetFreeHand(2);
//留一个空位
if (robotHand != null)
{
Wafer currentWafer = Context.GetCurrentWaferByFlow(stationName, finishedPos, robotHand);
if (currentWafer != null)
{
//清除当前工位
/*currentWafer.CurrentFlow = null;
currentWafer.CurrentStationWork = null;*/
}
else
{
Context.Robot.ReleaseFreeHand(robotHand);
}
//置为空闲
ReleasePos(finishedPos);
}
}
}
}
}