/////////////////////////////////////////////////////////////////
//
// (C) Copyright 2013, Kenneth, Inc.
// All rights reserved. Confidential. Except as pursuant
// to a written agreement with Kenneth, this software may
// not be used or distributed. This software may be covered
// by one or more patents.
//
// 本软件为Kenneth开发,版权所有,违者必究,320325198102218110,23810511@qq.com
//
/////////////////////////////////////////////////////////////////
using System;
using System.Collections.Generic;
using System.Data;
using System.Reflection;
namespace GummingEntity
{
///
/// SysWord
///
[Serializable]
public partial class SysWordEntity : ICloneable
{
///
///
///
public string RecId { get; set; }
///
/// 分组
///
public string WordGroup { get; set; }
///
/// 描述
///
public string WordDesc { get; set; }
///
/// 解决方法
///
public string WordInstruction { get; set; }
///
/// 类型
///
public int? WordType { get; set; }
///
/// 关键字
///
public string WordCode { get; set; }
///
/// 名称
///
public string WordName { get; set; }
///
///
///
public int? OrderBy { get; set; }
///
///
///
public string CreateBy { get; set; }
///
///
///
public DateTime? CreateTime { get; set; }
///
///
///
public string ModifyBy { get; set; }
///
///
///
public DateTime? ModifyTime { get; set; }
///
///
///
public int? IsActive { get; set; }
public object Clone()
{
SysWordEntity obj = new SysWordEntity();
Type t = this.GetType();
PropertyInfo[] properties = t.GetProperties();
foreach (PropertyInfo pi in properties)
{
if (pi.CanWrite)
{
object value = pi.GetValue(this, null);
if (obj.GetType().GetProperty(pi.Name) != null)
{
pi.SetValue(obj, value, null);
}
}
}
return obj;
}
}
public partial class SysWordEntity
{
public string CreateByDisplayer { get; set; }
public string ModifyByDisplayer { get; set; }
}
[Serializable]
public class SysWordLogEntity : SysWordEntity
{
public string LogId { get; set; }
public DateTime? OperTime { get; set; }
public string OperUser { get; set; }
public string OperType { get; set; }
public string OperInfo { get; set; }
public string OperUserDisplayer { get; set; }
}
}