using GummingCommon; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace GummingEntity { public enum LockStatusEnum { UnLock = 1, Locked = 2, } public enum LockByEnum { None = 1, Manual = 2, Basket = 3 } public class StationLockStatus { public string StationId { get; set; } public string StationCode { get; set; } public LockStatusEnum LockStatus { get; set; } public bool Initiating { get; set; } public LockByEnum LockBy { get; set; } public StationStatus StationStatus { get; set; } public bool PrePutedDisk { get; set; } public bool HasDisk { get; set; } public int SlotIndex { get; set; } public bool IsDoing { get; set; } public string Message { get; set; } public int CCRCount { get; set; } public bool IsDoingCCR { get; set; } } public class HomeStatus : ViewModelBase { public string StationType { get; set; } public string StationCode { get; set; } private string _Message; public string Message { get { return _Message; } set { _Message = value; OnPropertyChanged("Message"); } } private ExecuteStatusEnum _Status; public ExecuteStatusEnum Status { get { return _Status; } set { _Status = value; OnPropertyChanged("Status"); } } } }