using System.Collections.Concurrent;
using System.Threading.Channels;
using DotNetty.Buffers;
using DotNetty.Handlers.Logging;
using DotNetty.Handlers.Timeout;
using DotNetty.Transport.Bootstrapping;
using DotNetty.Transport.Channels;
using DotNetty.Transport.Channels.Sockets;
using log4net;
using Module.Socket.Tool;
namespace HybirdFrameworkServices.Netty
{
///
/// netty server
///
public class Server : IDisposable
{
private readonly ILog Log = LogManager.GetLogger(typeof(Server));
///
/// 接受客户端的连接
///
static MultithreadEventLoopGroup? bossGroup;
///
/// 处理已经被接受的连接
///
static MultithreadEventLoopGroup? workerGroup;
///
/// Netty服务器的启动辅助类,用于配置和启动服务器
///
static ServerBootstrap? bootstrap;
///
/// 是一个线程安全的字典,用于存储与客户端连接的通道(IChannel)。
///
static ConcurrentDictionary _container = ServerListenerHandler.Container;
private int _port = 9000;
public Server(int port)
{
_port = port;
IByteBuffer delimiter = Unpooled.CopiedBuffer(new byte[] { 0xAA, 0xF5 });
bossGroup = new MultithreadEventLoopGroup();
workerGroup = new MultithreadEventLoopGroup();
bootstrap = new ServerBootstrap();
bootstrap
.Group(bossGroup, workerGroup) // 设置主和工作线程组
.Channel() // 设置通道模式为TcpSocket
.Option(ChannelOption.SoKeepalive, true) //设置TCP连接socket,保持连接
.Handler(new LoggingHandler())//添加log处理日志
.ChildHandler(new ActionChannelInitializer(channel =>
{
var serverListenerHandler = new ServerListenerHandler();
IChannelPipeline pipeline = channel.Pipeline;
pipeline.AddLast(new LoggingHandler(""));
pipeline.AddLast(serverListenerHandler);
//pipeline.AddLast(new FixedLengthFrameDecoder(12)); //定长数据,12byte
pipeline.AddLast(new IdleStateHandler(0, 0, 180));//检测空闲连接
//pipeline.AddLast(msgHandler);
//业务handler ,这里是实际处理业务的Handler
pipeline.AddLast(new CustomFrameDecoder4(new IByteBuffer[] { delimiter }, false, false));
pipeline.AddLast("idleStateHandler", new IdleStateHandler(30, 0, 0)); // 触发读取超时
//pipeline.AddLast(new ReconnectHandler(this));
//pipeline.AddLast(new ClientHandler(this));
}));
Begin(_port);
}
private void Begin(int port)
{
_port = port;
Log.Info(" Start Listen");
Task? channel = bootstrap?.BindAsync(_port);
Log.Info($"netty success listen {_port}");
}
public static void Send(byte[] bytes)
{
foreach (IChannel channel in _container.Values)
{
channel.WriteAndFlushAsync(bytes);
}
}
///
/// ??netty 释放资源
///
public void Dispose()
{
Log.Info(this + " Dispose");
bossGroup?.ShutdownGracefullyAsync();
}
}
}