using DotNetty.Buffers; using DotNetty.Codecs; using DotNetty.Common.Utilities; using DotNetty.Transport.Channels; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Module.Socket.Tool { /// /// 发送数据 /// public class CustomFrameEncoder : MessageToByteEncoder { protected override void Encode(IChannelHandlerContext context, byte[] message, IByteBuffer output) { output.WriteBytes(message); } } }