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using System.Collections.Concurrent;
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using System.Net;
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using System.Runtime.CompilerServices;
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using System.Threading.Channels;
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using DotNetty.Buffers;
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using DotNetty.Handlers.Logging;
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using DotNetty.Handlers.Timeout;
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using DotNetty.Transport.Bootstrapping;
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using DotNetty.Transport.Channels;
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using DotNetty.Transport.Channels.Sockets;
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using HybirdFrameworkCore.Autofac.Attribute;
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using HybirdFrameworkServices.System;
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using log4net;
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using Module.Socket.Tool;
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namespace HybirdFrameworkServices.Netty
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{
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/// <summary>
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/// netty server
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/// </summary>
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[Scope("SingleInstance")]
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public class Server : IDisposable
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{
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private readonly ILog Log = LogManager.GetLogger(typeof(Server));
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static MultithreadEventLoopGroup? bossGroup;
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static MultithreadEventLoopGroup? workerGroup;
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static ServerBootstrap? bootstrap;
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static ConcurrentDictionary<IChannelId, IChannel> _container = ServerListenerHandler.Container;
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private int _port = 9000;
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public Server(int port)
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{
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_port = port;
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IByteBuffer delimiter = Unpooled.CopiedBuffer(new byte[] { 0xAA, 0xF5 });
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bossGroup = new MultithreadEventLoopGroup();
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workerGroup = new MultithreadEventLoopGroup();
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bootstrap = new ServerBootstrap();
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bootstrap
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.Group(bossGroup, workerGroup) // 设置主和工作线程组
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.Channel<TcpServerSocketChannel>() // 设置通道模式为TcpSocket
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.Option(ChannelOption.SoKeepalive, true) //保持连接
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.Handler(new LoggingHandler())
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.ChildHandler(new ActionChannelInitializer<ISocketChannel>(channel =>
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{
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var serverListenerHandler = new ServerListenerHandler();
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IChannelPipeline pipeline = channel.Pipeline;
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pipeline.AddLast(new LoggingHandler(""));
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pipeline.AddLast(serverListenerHandler);
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//pipeline.AddLast(new FixedLengthFrameDecoder(12)); //定长数据,12byte
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pipeline.AddLast(new IdleStateHandler(0, 0, 180));//检测空闲连接
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//pipeline.AddLast(msgHandler);
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//业务handler ,这里是实际处理业务的Handler
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pipeline.AddLast(new CustomFrameDecoder4(new IByteBuffer[] { delimiter }, false, false));
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pipeline.AddLast(new CustomFrameEncoder());
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//pipeline.AddLast("idleStateHandler", new IdleStateHandler(30, 0, 0)); // 触发读取超时
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//pipeline.AddLast(new ReconnectHandler(this));
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//pipeline.AddLast(new ClientHandler(this));
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}));
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Begin(_port);
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}
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public void Begin(int port)
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{
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_port = port;
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Log.Info(" Start Listen");
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Task<IChannel>? channel = bootstrap?.BindAsync(_port);
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Log.Info($"netty success listen {_port}");
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}
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public void Send(byte[] bytes)
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{
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foreach (IChannel channel in _container.Values)
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{
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channel.WriteAndFlushAsync(bytes);
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}
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}
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/// <summary>
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/// ??netty
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/// </summary>
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public void Dispose()
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{
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Log.Info(this + " Dispose");
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bossGroup?.ShutdownGracefullyAsync();
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}
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}
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}
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