using HybirdFrameworkCore.Autofac.Attribute; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace HybirdFrameworkServices.Plc { /// /// 乘变比电能数据区(浮点数)(乘变比) /// public class PlcTurnsRatio { /// /// 组合有功总电能 /// [Property(0, 4, PropertyReadConstant.Byte)] public float GroupHaveAll { get; set; } /// /// 组合有功尖电能 /// [Property(4, 4, PropertyReadConstant.Byte)] public float GroupHaveTip { get; set; } /// /// 组合有功峰电能 /// [Property(8, 4, PropertyReadConstant.Byte)] public float GroupHavePeak { get; set; } /// /// 组合有功平电能 /// [Property(12, 4, PropertyReadConstant.Byte)] public float GroupHaveFlat { get; set; } /// /// 组合有功谷电能 /// [Property(16, 4, PropertyReadConstant.Byte)] public float GroupHaveValley { get; set; } /// /// 正向有功总电能 /// [Property(20, 4, PropertyReadConstant.Byte)] public float ForwardHaveAll { get; set; } /// /// 正向有功尖电能 /// [Property(24, 4, PropertyReadConstant.Byte)] public float ForwardHaveTip { get; set; } /// /// 正向有功峰电能 /// [Property(28, 4, PropertyReadConstant.Byte)] public float ForwardHavePeak { get; set; } /// /// 正向有功平电能 /// [Property(32, 4, PropertyReadConstant.Byte)] public float ForwardHaveFlat { get; set; } /// /// 正向有功谷电能 /// [Property(36, 4, PropertyReadConstant.Byte)] public float ForwardHaveValley { get; set; } /// /// 反向有功总电能 /// [Property(40, 4, PropertyReadConstant.Byte)] public float ReverseHaveAll { get; set; } /// /// 反向有功尖电能 /// [Property(44, 4, PropertyReadConstant.Byte)] public float ReverseHaveTip { get; set; } /// /// 反向有功峰电能 /// [Property(48, 4, PropertyReadConstant.Byte)] public float ReverseHavePeak { get; set; } /// /// 反向有功平电能 /// [Property(52, 4, PropertyReadConstant.Byte)] public float ReverseHaveFlat { get; set; } /// /// 反向有功谷电能 /// [Property(56, 4, PropertyReadConstant.Byte)] public float ReverseHaveValley { get; set; } /// /// 组合无功1总电能 /// [Property(60, 4, PropertyReadConstant.Byte)] public float GroupNoAll1 { get; set; } /// /// 组合无功1尖电能 /// [Property(64, 4, PropertyReadConstant.Byte)] public float GroupNoTip1 { get; set; } /// /// 组合无功1峰电能 /// [Property(68, 4, PropertyReadConstant.Byte)] public float GroupNoPeak1 { get; set; } /// /// 组合无功1平电能 /// [Property(72, 4, PropertyReadConstant.Byte)] public float GroupNoFlat1 { get; set; } /// /// 组合无功1谷电能 /// [Property(76, 4, PropertyReadConstant.Byte)] public float GroupNoValley1 { get; set; } /// /// 组合无功2总电能 /// [Property(80, 4, PropertyReadConstant.Byte)] public float GroupNoAll2 { get; set; } /// /// 组合无功2尖电能 /// [Property(84, 4, PropertyReadConstant.Byte)] public float GroupNoTip2 { get; set; } /// /// 组合无功2峰电能 /// [Property(88, 4, PropertyReadConstant.Byte)] public float GroupNoPeak2 { get; set; } /// /// 组合无功2平电能 /// [Property(92, 4, PropertyReadConstant.Byte)] public float GroupNoFlat2 { get; set; } /// /// 组合无功2谷电能 /// [Property(96, 4, PropertyReadConstant.Byte)] public float GroupNoValley2 { get; set; } /// /// 一象限无功总电能 /// [Property(100, 4, PropertyReadConstant.Byte)] public float QuadrantNoAll1 { get; set; } /// /// 一象限无功尖电能 /// [Property(104, 4, PropertyReadConstant.Byte)] public float QuadrantNoTip1 { get; set; } /// /// 一象限无功峰电能 /// [Property(108, 4, PropertyReadConstant.Byte)] public float QuadrantNoPeak1 { get; set; } /// /// 一象限无功平电能 /// [Property(112, 4, PropertyReadConstant.Byte)] public float QuadrantNoFlat1 { get; set; } /// /// 一象限无功谷电能 /// [Property(116, 4, PropertyReadConstant.Byte)] public float QuadrantNoValley1 { get; set; } /// /// 二象限无功总电能 /// [Property(120, 4, PropertyReadConstant.Byte)] public float QuadrantNoAll2 { get; set; } /// /// 二象限无功尖电能 /// [Property(124, 4, PropertyReadConstant.Byte)] public float QuadrantNoTip2 { get; set; } /// /// 二象限无功峰电能 /// [Property(128, 4, PropertyReadConstant.Byte)] public float QuadrantNoPeak2 { get; set; } /// /// 二象限无功平电能 /// [Property(132, 4, PropertyReadConstant.Byte)] public float QuadrantNoFlat2 { get; set; } /// /// 二象限无功谷电能 /// [Property(136, 4, PropertyReadConstant.Byte)] public float QuadrantNoValley2 { get; set; } /// /// 三象限无功总电能 /// [Property(140, 4, PropertyReadConstant.Byte)] public float QuadrantNoAll3 { get; set; } /// /// 三象限无功尖电能 /// [Property(144, 4, PropertyReadConstant.Byte)] public float QuadrantNoTip3 { get; set; } /// /// 三象限无功峰电能 /// [Property(148, 4, PropertyReadConstant.Byte)] public float QuadrantNoPeak3 { get; set; } /// /// 三象限无功平电能 /// [Property(152, 4, PropertyReadConstant.Byte)] public float QuadrantNoFlat3 { get; set; } /// /// 三象限无功谷电能 /// [Property(156, 4, PropertyReadConstant.Byte)] public float QuadrantNoValley3 { get; set; } /// /// 四象限无功总电能 /// [Property(160, 4, PropertyReadConstant.Byte)] public float QuadrantNoAll4 { get; set; } /// /// 四象限无功尖电能 /// [Property(164, 4, PropertyReadConstant.Byte)] public float QuadrantNoTip4 { get; set; } /// /// 四象限无功峰电能 /// [Property(168, 4, PropertyReadConstant.Byte)] public float QuadrantNoPeak4 { get; set; } /// /// 四象限无功平电能 /// [Property(172, 4, PropertyReadConstant.Byte)] public float QuadrantNoFlat4 { get; set; } /// /// 四象限无功谷电能 /// [Property(176, 4, PropertyReadConstant.Byte)] public float QuadrantNoValley4 { get; set; } /// /// 正向视在总电能 /// [Property(180, 4, PropertyReadConstant.Byte)] public float ForwardHaveApparentAll { get; set; } /// /// 正向视在尖电能 /// [Property(184, 4, PropertyReadConstant.Byte)] public float ForwardHaveApparentTip { get; set; } /// /// 正向视在峰电能 /// [Property(188, 4, PropertyReadConstant.Byte)] public float ForwardHaveApparentPeak { get; set; } /// /// 正向视在平电能 /// [Property(192, 4, PropertyReadConstant.Byte)] public float ForwardHaveApparentFlat { get; set; } /// /// 正向视在谷电能 /// [Property(196, 4, PropertyReadConstant.Byte)] public float ForwardHaveApparentValley { get; set; } /// /// 反向视在总电能 /// [Property(200, 4, PropertyReadConstant.Byte)] public float ReverseHaveApparentAll { get; set; } /// /// 反向视在尖电能 /// [Property(204, 4, PropertyReadConstant.Byte)] public float ReverseHaveApparentTip { get; set; } /// /// 反向视在峰电能 /// [Property(208, 4, PropertyReadConstant.Byte)] public float ReverseHaveApparentPeak { get; set; } /// /// 反向视在平电能 /// [Property(212, 4, PropertyReadConstant.Byte)] public float ReverseHaveApparentFlat { get; set; } /// /// 反向视在谷电能 /// [Property(216, 4, PropertyReadConstant.Byte)] public float ReverseHaveApparentValley { get; set; } } }