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using DotNetty.Buffers;
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using DotNetty.Codecs;
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using DotNetty.Common.Utilities;
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using DotNetty.Transport.Channels;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Module.Socket.Tool
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{
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public class CustomFrameEncoder : MessageToByteEncoder<byte[]>
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{
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protected override void Encode(IChannelHandlerContext context, byte[] message, IByteBuffer output)
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{
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output.WriteBytes(message);
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}
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}
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}
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