using System.Collections.Concurrent; using System.Threading.Channels; using DotNetty.Buffers; using DotNetty.Handlers.Logging; using DotNetty.Handlers.Timeout; using DotNetty.Transport.Bootstrapping; using DotNetty.Transport.Channels; using DotNetty.Transport.Channels.Sockets; using log4net; using Module.Socket.Tool; namespace HybirdFrameworkServices.Netty { /// /// netty server /// public class Server : IDisposable { private readonly ILog Log = LogManager.GetLogger(typeof(Server)); /// /// 接受客户端的连接 /// static MultithreadEventLoopGroup? bossGroup; /// /// 处理已经被接受的连接 /// static MultithreadEventLoopGroup? workerGroup; /// /// Netty服务器的启动辅助类,用于配置和启动服务器 /// static ServerBootstrap? bootstrap; /// /// 是一个线程安全的字典,用于存储与客户端连接的通道(IChannel)。 /// static ConcurrentDictionary _container = ServerListenerHandler.Container; private int _port = 9000; public Server(int port) { _port = port; IByteBuffer delimiter = Unpooled.CopiedBuffer(new byte[] { 0xAA, 0xF5 }); bossGroup = new MultithreadEventLoopGroup(); workerGroup = new MultithreadEventLoopGroup(); bootstrap = new ServerBootstrap(); bootstrap .Group(bossGroup, workerGroup) // 设置主和工作线程组 .Channel() // 设置通道模式为TcpSocket .Option(ChannelOption.SoKeepalive, true) //设置TCP连接socket,保持连接 .Handler(new LoggingHandler())//添加log处理日志 .ChildHandler(new ActionChannelInitializer(channel => { var serverListenerHandler = new ServerListenerHandler(); IChannelPipeline pipeline = channel.Pipeline; pipeline.AddLast(new LoggingHandler("")); pipeline.AddLast(serverListenerHandler); //pipeline.AddLast(new FixedLengthFrameDecoder(12)); //定长数据,12byte pipeline.AddLast(new IdleStateHandler(0, 0, 180));//检测空闲连接 //pipeline.AddLast(msgHandler); //业务handler ,这里是实际处理业务的Handler pipeline.AddLast(new CustomFrameDecoder4(new IByteBuffer[] { delimiter }, false, false)); pipeline.AddLast("idleStateHandler", new IdleStateHandler(30, 0, 0)); // 触发读取超时 //pipeline.AddLast(new ReconnectHandler(this)); //pipeline.AddLast(new ClientHandler(this)); })); Begin(_port); } private void Begin(int port) { _port = port; Log.Info(" Start Listen"); Task? channel = bootstrap?.BindAsync(_port); Log.Info($"netty success listen {_port}"); } public static void Send(byte[] bytes) { foreach (IChannel channel in _container.Values) { channel.WriteAndFlushAsync(bytes); } } /// /// ??netty 释放资源 /// public void Dispose() { Log.Info(this + " Dispose"); bossGroup?.ShutdownGracefullyAsync(); } } }